CRPG.ru: What's the effect of turning combat into "real-time with pause" mode? Is it the simplest version, or can we customize autopause settings and adjust the game speed? MiST land-South: We made autopause completely customizable, and player can choose the events that trigger it. But you can turn the pause on at any time you like and you can also adjust the game speed. The real-time combat offers many possibilities that are impossible and unnecessary in turn-based mode. Our goal is to demonstrate that the real-time combat doesn't aways mean mindless arcade, and can be deep and thoughtful.
GameShark: Will terrain play a major role in the game? How will it affect tactics beyond the obvious implications? MiST-LAND: A good question! Look, 3D graphics makes it possible to create variable terrain. This makes for tactics because numerous surface imperfections are good to hide in, be used as trenches. (By the way, there will be common trenches in the game as well.) Then a certain type of ground will have its own degree of camo. For example, in thick green grass the character is invisible but we cannot say the same about him lying on the asphalt.