Jagged Alliance 3D: Cancellation Interview - interview
(hx) 05:19 PM CEST - Sep,12 2006
- Post a comment AG.ru
has posted an interesting interview on the cancellation of
MiSTland South's Jagged
Alliance 3D, which was
recently canned by Stategy First. The conversation features surprisingly
frank comments from MiSTland's Vitaly Shutov and Strategy First's Richard
Therrien, who are often in open disagreement, clearly exposing the confusion and
ineptitude surrounding the project. Here's a taster:
AG: Who came up with the idea of having JA3D in real-time with "smart pause"?
Also, there were rumblings about using phase-based combat [like in ALFA or
Combat Mission]. Was it actually on the board, given the fact that early
incarnations of JA3D used a modified version of ALFA: Antiterror's engine?
Vitaly Shutov: We had no plans to have phase-based battles in JA3D. The
uncertainty with gameplay modes began when SFI filed for Chapter 11 bankruptcy.
During that time, the game switched several coordinators at Strategy First.
Sometimes a person would write us a letter and then leave for another company
shortly thereafter. We felt the project was almost on hold, because the news we
were receiving contradicted each other. It was hard to tell what game we were
making and for whom.
Richard Therrien: I can't say who actually came up with the idea. All I
can say is that I made it clear from the beginning that it was out of question.
Initially, the game was supposed to be built over a modified Cops engine, at
least which is what I was told. The choice to move over to a modified ALFA
engine was even a surprise to me at the time and I do not believe I was all that
comfortable with the idea. They were the ones who knew about their technology so
I let them decide on this. In any case, the only base I imagined that could be
useful for a conversion to Jagged Alliance 3D would have rested in the rendering
engine, not the logic, not the interface nor any other related game structure.
AG (to Vitaly Shutov): As far as we know, it was presumed that Jagged
Alliance 3D would become the remake of JA2: Unfinished Business while JA3 would
be *the* sequel. When did JA3D and JA3 switch places?
Vitaly Shutov: I didn't quite get your "switched places" bit - no one
switched. It's just that JA3D was a different beast than JA3, and we were
working on realizing it step by step, until we were flooded with an endless
stream of requests which effectively overridden the original idea.
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