fourzerotwo: Definitely made a big wave, and the response will not be ignored. I'll ensure everyone at IW sees the petitions and responses to it.
"We try and focus on the experience we're trying to deliver," Infinity Ward's Robert Bowling told IGN, "and we really let the story dictate how long the game is." "We never go into development saying 'We're going to make a 20 hour game because people want a 20 hour game' – we want to deliver an intense experience where you walk away and go 'wow, I want to play more,'" Bowling responded when asked if Infinity Ward had taken on board any of the criticisms aimed at the first game. "It's okay for you to want to play more of something – that's a good thing," he continued, "And then you've got all these other modes. You might love the story, it left you wanting more but that's great but jump into the multiplayer and 14 million people have been playing it for two years straight. That's a long game, no matter how you look at it."
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