Indiana Jones and the Great Circle Patch #2 - patch
(d@rkfu) 05:43 PM CET - Dec,18 2024
- Post a comment MachineGames has released the second update for Indiana Jones and the Great Circle, and shared its full patch notes. Title Update 2 fixes an issue where users’ Game Slot could appear as damaged or completely missing when no actual problem had occurred. This is a crucial fix. So, thankfully, those of you who suffered from this bug will now be able to resume your playthrough.
Patch 2 brings more fixes to make cutscenes smoother by reducing the stutter caused by duplicated frames. It also fixes a bug that stopped players from equipping Indy’s whip. Plus, it solves an issue where Indy’s camera could stay stuck as permanently equipped.
This update also comes with some PC-only fixes. For instance, it fixes an issue where Nvidia DLSS may cause performance problems. It also fixes an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation. Furthermore, DLSS 3 Frame Generation can now work with HDR. So, at long last, owners of OLED and QLED PC monitors will be able to enjoy the path-traced version in HDR.
Like always, Steam will download this update the next time you launch its client.
Indiana Jones and the Great Circle Patch 2 Release Notes
General
Fixed an issue where users
Game Slot may be reported as being damaged, or may appear to be
completely missing, when no actual problem had occurred.
Gameplay
Fixed an issue where player
may be unable to equip Indy’s whip.
Fixed an issue where a
player may end up with Indy’s camera permanently equipped.
Fixed an issue where player
may drop and lose their camera if they use the quick-equip (“key item”)
prompt to equip their camera while they are inspecting another nearby
pick-up item.
Graphics
Fix to prevent “Double
vision” getting stuck on screen when Indy has almost drowned. To
players who have already encountered this issue, repeating the
near-drown should clear the issue.
Some further improvements to
reduce “stutter” from duplicated frames during cutscenes.
Missions and quests – Please note this section
contains some small spoilers
Fixed an issue where Gina
may not approach the secret entrance to the Vatican Treasure Chamber,
blocking the mission from progressing.
Fixed an issue where Gina
may go to pick the lock to the exit from the Vatican Treasure Chamber
as soon as you enter the room, meaning you may miss some very important
story developments.
Fixed a big hole in the
floor collision around the edge of the wall around the Ziggurat in
Sukhothai that the player could fall through.
PC Specific fixes
Fixed an issue where Nvidia
DLSS may cause performance problems when enabled.
Fixed an issue where Nvidia
Frame Generation wasn’t activated properly if HDR is in use.
Fixed an issue where Nvidia
Low Latency Mode could cause performance problems when used with Frame
Generation.
Fixed an issue where global
illumination may be completely disabled when playing with below minimum
VRAM graphics cards.
Fixed an issue where
Lighting may be over bright in interior spaces if Path Tracing (Full
Ray Tracing) is set to Medium or High Quality.
Known Issue: Nvidia Frame
Generation may be temporarily disabled if HDR is activated for the
first time. To work around this issue, disable and then re-enable DLSS.
This only needs to be done once.
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