IGI2: Covert Strike Info & Shots - media
(hx) 09:03 PM CET - Jan,10 2002
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Codemasters' online forum for IGI2: Covert Strike offers some new information on key improvements
over the original, including IGI 2's new AI, save functionality and the multiplayer mode.
The game's designers have listened closely to opinions expressed on the forum and today
confirm new details:
The implementation of a new "save" system for IGI 2: Covert Strike has been a heated talking point on the forum. Improving over the original game's, IGI 2's Save system will be a function of the map computer - a device which David Jones, the game's central character, uses to receive tactical support in the field from IGI HQ.
The map computer has the functionality for Jones to download and upload - to save and load - the current mission status and position. Doing this in the field will take time and drains battery energy from the map computer, so players will have to save tactically.
Artificial Intelligence for the game's enemy agents has been significantly reworked and the original game's continual enemy respawning has been eliminated. Soldiers are more alert and react accordingly to a wide range of game situations, such as hearing an alarm siren or detecting destroyed security cameras as well as other dead soldiers.
Enemy soldiers of different ranks and abilities react in their own style to alert situations. Some soldiers will prefer running for an alarm button and calling for back-up, than engaging Jones in combat.
Meanwhile, development work on IGI 2: Covert Strike's all-new multiplayer mode continues. IGI2: Covert Strike will deliver a full team-oriented multiplayer mode, with squads of eight players per side. With objective-based gameplay, it pits IGI operatives against terrorists from around the globe. |