We've got to ask how you've managed to get Rage running so well on the consoles. What kind of trickery did you have to employ? Well, the short answer is that John (Carmack) is so freakin' smart. The long answer is the advantages that we have with id Tech 5 meant that when the guys set out to make it as a reboot, they could start from the ground up. They were able to look at PS3, 360 and PC and leverage that hardware to build it from the ground up. Now, if you take pre-existing technology and try shoving it into another console, it's always a mess. There are trade-offs that we have taken with the Xbox 360. It doesn't have every graphical feature you have in the other games. We can do any graphic thing, but just because you can do something, doesn't mean you should do it. There are trade-offs, but it's still really a fresh start and we have great artists. Rage is truly art. OK. Now this is the part where I have to ask the obligatory Doom 4 question. Oh yes. Still working on it! It's gonna be cool. It's gonna be awesome. Hopefully, it'll be even more awesome than Rage. For us as a company, every game needs to be better than the last. I truly believe that Rage is the best game we've ever made. When we made Doom 3 I said, Doom 3 is the best game we've ever made and Rage will be better. Hopefully. Doom 4 needs to be even more awesome than Rage.