Icewind Dale II Interview & Info - interview
(hx) 11:20 PM CEST - May,29 2002
- Post a comment  
Gaming
Illustrated has posted an interview with J.E. Sawyer, lead designer on Icewind Dale II, the upcoming
RPG from Black Isle Studios. Icewind Dale is currently in development and will be
distributed by Vivendi Universal Games in North America. According to this post in Icewind Dale II forums, the game is very close to
finishing and release date should to be announced withing the next ten days. For those who
missed it, there is also the E3 trailer at FilePlanet, the Icewind Dale II Soundtrack at RPG Dot.
Here is a slice from the interview:
Gaming Illustrated: What changes or improvements are planned for the Infinity Engine interface?
J.E. Sawyer: We've redesigned huge sections of the interface. The most immediate change that users will notice is that 800x600 is the standard resolution. There aren't borders shoved on to the sides to make it appear bigger; the 800x600 resolution is used to its fullest. We changed the standard action buttons to allow users to customize them at will. Want all four quick weapons as buttons? No problem. Want your bard/sorcerer/druid/wizard to have his four class spellcasting icons on the main interface? Simple.
The inventory has an additional row of item slots, allowing players to fill up 24 items instead of 16. It's very nice to know that your party of 6 can carry 48 more items that your Icewind Dale 1 group. The character record screen has very clear information on your attack modifiers, saving throws, armor class, etc. Overall, the changes to the interface should make the game easier to play and more convenient.
|