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 Gameguru Mania News - Mar,13 2007 -  
Huxley Q&A - interview
(hx) 09:56 AM CET - Mar,13 2007 - Post a comment
The chaps over at 1UP have a brief Q&A with Webzen's KJ Kang talking about Huxley (PC/Xbox 360), their upcoming massive multiplayer first-person shooter set in a postapocalyptic world. The game will be launched this year. Here' a taster:
GFW: Who controls the setup and conditions of the matches? Players or Webzen? Are the maps and matches level-based, as in World of WarCraft's Battlegrounds, so that, say, only players of a certain level range can enter? Or is it totally open?

KI JONG KANG: Imagine a master server of sorts, much like what you find in current FPS games. Players can sign up for a match, much like WOW Battleground queues, allowing for specific parameters to be set and met. There aren't many "open" battles that players can just randomly jump into, as they have already started within certain parameters. That's not to say that players can't be notified via an ingame system that their faction is at risk of losing a battle and a ship is at the ready waiting for volunteers to be brought to it via dropship.

GFW: But where will players find these matches? How easy will it be to get into one? Can you walk us through that process?

KJK: We're making it as easy as possible, given how complex it really is. For example: A player walks up to the battle-zone terminal, like the master server I just mentioned, and is given a multitude of options, starting with continent choice, battle-zone location, battle-zone type, and transportation schedules to selected zones--standard or dropship.
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