Horizon Zero Dawn Patch 1.04 Release NotesCrash Fixes:Fixed a crash that could occur when users would create a new game and their save game slots were fullFixed a startup crash related to temp folderAlso fixed an AI crash that could occur during combatFixed an AI crash in the EventMessageHandlerFixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)Also fixed a crash when users would instantly back out when changing sliders in the Settings menuFixed a crash that would occur when having the “Greetings” option open in photo mode and then exitingPotential fix for memory corruption in AI routines which could lead to crashesPotential fix for a GPU hang caused by a threading issueFixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crashPerformance improvements:General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)Improved performance of camera cuts in cinematics and conversationsOther Improvements:HDR – Fixed colour banding issues in HDR modeMouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constantAiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machineCutscenes – Fixed an issue where geometry and textures would pop in after camera cutsAdaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive PerformanceVolumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fogReverb – Fixed several issues where excessive reverb was noticeable in specific questsVisibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming
Crash Fixes:Fixed a crash that could occur when users would create a new game and their save game slots were fullFixed a startup crash related to temp folderAlso fixed an AI crash that could occur during combatFixed an AI crash in the EventMessageHandlerFixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)Also fixed a crash when users would instantly back out when changing sliders in the Settings menuFixed a crash that would occur when having the “Greetings” option open in photo mode and then exitingPotential fix for memory corruption in AI routines which could lead to crashesPotential fix for a GPU hang caused by a threading issueFixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crashPerformance improvements:General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)Improved performance of camera cuts in cinematics and conversationsOther Improvements:HDR – Fixed colour banding issues in HDR modeMouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constantAiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machineCutscenes – Fixed an issue where geometry and textures would pop in after camera cutsAdaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive PerformanceVolumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fogReverb – Fixed several issues where excessive reverb was noticeable in specific questsVisibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming