Hideo Kojima talks about why he likes complex games - interview
(hx) 04:33 PM CET - Nov,04 2019
- Post a comment While on his Death Stranding tour, Hideo Kojima, the writer, director and producer of Death Stranding, gave an interview to BAFTA in London. They asked him why he likes to create complex games with multilayered storytelling.
I think simplicity is good, but it gets consumed very quickly. It’s like food: anything that’s really digestible, it just goes out. And it doesn’t remain in the body. But something that’s awkward, that is not really digestible, it remains in your body. And you don’t know what it is. And human has this intellectual feeling that kind of lingers: what is this? Like for instance a movie, if that lingers in you, you watch it again over and over, or you talk with your friends about them, what was that about? Or maybe take time to rewatch again, or rethink of it again. And you kind of start to understand the real meaning. And it begins to be a real body, your blood and meat. And it remains in your body fluid, and not just comes out. And I want to create that kind of thing.
I grew up watching movies or things like that, so I just do that in games. Everyone says it’s complicated, but I think everyone should just keep it and maybe nourish it for five or ten years, and maybe they will start to understand. And I really want to create those kind of things.
I think stimulation is needed to grow. You kind of find out things you don’t know, that’s why you grow. So anything you know, or anything [that’s] easy to eat, you won’t grow. Or your brain won’t grow. It won’t be an experience. So sometimes I want people to kind of eat something that is not really easy to digest. But I really want to make that thing delicious, mind you.
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