controls are now more intuitive, we use the roll bar, you simply point to an object and a list of actions you can perform is displayed. story - there is a great background story in the game, everything you do makes sense graphics - very much improved - shadow maps, realtime shadows, single mesh characters, more than 150.000 faces per mission. Anyway, its better to look at the screenshots attached animations - we bought our own motion capture studio, so we can recapture any movement we are not satisfied with whenever we want, for no extra cost engine is totally new, we use the same engine for Mafia and other games within Illusion Softworks. Its being developed by four extra people and its tweaked to a maximum. We don´t know about any other engine which is so good for both indoor and outdoor, and runs also on Playstation2 and will run on X-Box code - there are 5 programmers working on the game (apart from engine programmers - they are extra) and they have enough time to polish their code. As for the AI, one person is doing just the AI full-time music is now composed by Czech musicians and played by a live orchestra