Hellgate: London to Feature Paid Online Multiplayer - briefly
(hx) 10:12 AM CET - Jan,10 2007
- Post a comment / read (1) In addition to yesterday's announcement that
Hellgate: London
will be shipping in Summer 2007, developer Flagship Studios revealed this week
that the game's multiplayer component is a subscription-based online service.
Speaking
to Shacknews at CES in Las Vegas, CEO Bill Roper noted that the game draws
significantly from massively multiplayer games, with genre trappings such as
guilds, continually developed content, a full social system, and raid-type
gameplay.
Drawing similarities to ArenaNet's Guild Wars, Hellgate's online is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's multiplayer will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, it will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team.
Flagship expects to launch an open beta prior to the launch of the game. Pricing details have not yet been determined, though Roper noted that there will be some kind of trial or free play system for those looking to get a taste of the game without commitment.
"I think that just as Diablo and Diablo II started this religious argument over whether they're RPGs or not, I think that Hellgate will spark that same debate over whether it's an MMO or not," commented Roper, who added that the game has been designed as an MMO from day one. Check back this week for an extensive interview with Roper, delving more comprehensively into the online aspects of Hellgate: London.
Well, Diablo 2 was lovely, but I wouldn't have paid monthly to play it. It's a game where you can jump in for a few hours and then come back again in weeks/months and have a blast, not something you keep at for months and months. This game isn't an MMO, no matter how anyone tries to rationalize it, and I'm not willing to pay monthly for matchmaking lobbies. Sounds like Flagship is trying a bit too hard to get in on other game's successes and emulate korean subscription models.. sigh
Update: Scaper-X from HellgateGuru contacted Ivan Sulic, Flagship Studios' community manager, for clarification on the pricing structure. End result? Nothing's set in stone yet, Bill Roper was most likely misquoted, and it's nowhere near time to panic: "Lots of hubbub over some Bill quote or misquote. I haven't even been able to follow up on just what he said yet. The directors still have not finalized what exactly our online component will be. So Moses didn't have the good lord blast a $500 a month price tag into stone or whatever." |