Hellgate: London shots - media
(hx) 12:58 AM CEST - Jun,28 2006
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Flagship Studios has released six new images of
Hellgate: London,
their upcoming first person action RPG. These screenshots show off some
characters from the game.
In related news, HellgateGuru has posted an interview with Ivan Sulic:
1. What is the extension for all the weapons? How far can weapons reach?
Ivan Sulic: When you say extension, if you're referring to range, some of our Weapons are capable of reaching just about anything the player sees (the Zeus Sniper Rifle, for instance). However, other weapons are balanced to reach only nearby enemies or those within specific areas. This varies considerably depending on weapon. Basically we can make range as close or as far as we like.
If, when you say extension, you are actually referring to capability, our 100 weapons are each modifiable in six different ways. Each weapon is capable of carrying a maximum of five different mod slots. Those mods are: Tech, Ammo, Battery, Fuel, Relic, Rocket. Further, the exact mod slots a weapon can have are randomized. So, I may find one Firestarter Pistol that has 2 Tech Mods and 2 Battery Mods and another Firestarter Pistol that has 1 Tech Mod, 1 Battery Mod, and 2 Fuel Mods.
To complicate this even further, each of our weapons comes in multiple primary categories. There's the equivalent of Broken, Inferior, Base, Superior, Rare, and Legendary. Within each category, a weapon's capabilities are randomized. So, it's possible to find a Rare Holy Negotiator sword that differs considerably from another Rare Holy Negotiator Sword. The attributes are all randomly generated.
Now you can truly appreciate the diversity of our weapons and the possible combinations... When you combine the different levels of weapons (Legendary, Rare, Etcetera) with internal randomizations and again with the various types of mods, which are also randomized, it's possible to come up with a nearly infinite amount of weapon combinations.
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