All told, each class is going to have around 26 different skills to choose from and upgrade in their skill trees. These skills are going to be much more different between each of the classes than Flagship had originally planned on as well, partly because players will now have to choose a faction and class right at the beginning of the experience rather than a while down the line. Both classes are definitely going to be more focused on melee than we saw originally. While it's still absolutely possible to use ranged weapons for Templars, they're not going to have the broad range of distance weapons available that other factions, especially the hunters, are going to have. That said, they'll have a lot of close range weapons to deal out tons of damage and as with all projectile weapons, melee weapons will also be upgradeable with various attachments. Along with the classes, we also had the opportunity to check out a couple of new levels including a new cathedral template. These areas look a bit more structurally complex than what we've previously seen adding some nice visually interesting ideas. Colors are still pretty gray and depressed in these areas which keeps with the overall theme. Inside the cathedral area we got a nice look at the Morphid monster. This creature start off small and if given enough time will morph into a much larger version of itself that can deal out a lot more damage.