Source Engine- Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button - Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button - Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing. - Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing - Minor optimization to the world renderer and world collision - Minor optimization to the way that asynchronous sound files are loaded - Optimized the way that sounds were loaded that are trigged by acting sequences - Optimization to reduced the number of times model sequences are iterated on per frame - Fixed rcon packet bug that was accepting negative packet lengths - Fixed rcon server failing on server restart Half-Life 2 - Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2 Linux Server - Added "-pidfile" command line argument to output a pid file on startup - Condition Zero Fixed "Your server is out of date Please update and restart" error.