Veteran players will ideally appreciate the game creators' efforts to also "raise the skill ceiling." The overall idea is that Counter-Strike is considered, at Valve, to be a game about skill, one that doesn't sand over differences in player ability and always lets the player feel like they know why they died. I sure understood why I died and also why I was able to achieve a surprising number of kills during our Casual sessions. Weapons recoil and headshots remain paramount. Character movement is swift and the pace is indeed fast. Maps are clean and easy to rush through. Valve clearly wants nothing to obstruct the clarity of the play of the game. To wit: Faliszek explained to me that smoke and dust effects, which are prominent in the starting area of Dust, appear less frequently and with less opacity, as the round gets underway. Experienced CS players may gravitate toward the game's Competitive mode, which drops the cross-team chat and spectating and intensifies the rounds, dropping round time from three minutes to two. In Competitive, money earned for success in a round does count and can be spent on weapons and armor for the next round. For the new game, Valve will host its own servers. Fans can still host theirs and tweak the game, but Valve wants all of the players to be able to rely on having access to a consistent experience. On the Valve servers. CS: Go will play the way described here. And only on the Valve servers for PC and Mac—or on the console versions for Xbox 360 and PlayStation 3—will players be matchmade based on skill. Valve is using a system called ELO and will prioritize that skill ranking when matchmaking in the Competitive mode. It will prioritize your friends list when matchmaking for Casual. On PC and Mac, Counter-Strike: GO players can expect the standard options you get with a Steam game and any of the control options you would have with a computer. On the Xbox 360, players will use a game pad. On the PS3, players can use the game controller, the PlayStation Move motion controller or even a mouse and keyboard. PS3, Mac and PC players will be match-made against each other, clumped by skill, regardless of input device or platform. (Valve didn't demonstrate the PS3-PC.Mac cross-play to me today, but they confirmed that that enticing bit of networking is something they are striving to include in the game.)