GTA: San Andreas Q&A - interview
(hx) 09:28 PM CEST - Jul,12 2004
- Post a comment Eurogamer
has posted
an interview (copied from a recent issue of the UK Playstation magazine)
with Rockstar Games' VP Dan Houser as he talks about
Grand Theft Auto:
San Andreas, the next iteration in the globally successful Grand Theft Auto
franchise.Here's a taster:
On graphics, time-of-day action and shadowing: "We've done a lot of
work on the graphics from a technical standpoint. We've completely rewritten the
render pipeline. The detail and the scope you now see, we couldn't get before.
Like, in the desert, there's tumble weeds and so forth, really organic stuff.
There are tons of unique interiors, a much more densely populated map. There
were bits in the Vice City map that we felt were a little under populated. And
even in the countryside, it feels like there's more possibility for action.
We've got real-time reflections in mirrors, we've done a huge amount of work on
the lighting system. We were pioneers in the day-to-night clock system. But now
it's a lot better. There's a totally separate model for anything in the day-time
and anything in the night-time. So you get a much better feeling of night and
day, a much better contrast. There are shadows, which give us a gameplay thing
we never had previously, because you can hide in them. Now you can sneak in a
GTA game for the first time. You can have a mission where you can play it balls
out with a machine gun, running and trying to blast everyone, or you could sneak
around and pick them off one by one. It gives a lot of choice."
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