GTA: San Andreas PC Q&A (part #1) - interview
(hx) 05:35 PM CEST - Jun,02 2005
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GameSpot
has posted a Q&A with several of Rockstar North's development team talking
about the PC version of
Grand Theft
Auto: San Andreas, the next iteration in the globally successful Grand Theft
Auto franchise. Here's an excerpt:
GS: How has the scripting engine changed since Vice City? How has it
improved? What are some of your favorite new features?
Chris Rothwell: Our dedicated team of programmers are always continually
striving to improve feature sets, efficiency, and usability of the scripting
engine throughout the development of the GTA series. Although fundamentally the
scripting language and engine hasn't changed much since it was used to make GTA3
five years ago.
Since Vice City, numerous improvements have been made to make scripting more
powerful, such as the addition of arrays, switch statements, sequence tasks for
character artificial intelligence, and uncountable game-specific commands. A
favorite tool that was added during San Andreas was the ability to record cars'
positions while driving them around the city in the game, then being able to
replay these car recordings in real time during a mission. This enabled us to
really polish and improve our on-rails missions and scripted cutscenes.
A lot of the new gameplay features in San Andreas were only made possible by
these advancements in the scripting language. For example, the 2D-based casino
and console games weren't viable in Vice City until a host of heads-up display
sprite commands were added during the development of San Andreas. There were
also very few custom animations used during missions in Vice City, but for San
Andreas we had a brand-new animation scripting interface. This system allowed
the designers to implement animation-heavy gameplay coded entirely within the
scripting language, such as in the pool game, the basketball odd job, the
parachute, and in numerous other areas.
GTA: San Andreas for the Xbox and PC are due out on June 7 in the USA and June 10 in the UK. |