Aside from the writing, Grim Fandango is also memorable for its unique setting. Typically Mexican folklore and noir don't go hand in hand - heck, when Orson Welles made Touch of Evil, a thriller set in Mexico, he cast Charlton Heston as a Mexican. Noir is normally associated with the scummy burgs of Chicago or New York, the labyrinthine cobblestone streets of Eastern Europe, the phony glitz and glamour of Hollywood, or the haunting American Gothic undertones of the Big Easy. Mexico instead bears the burden of being where you go to set a Western or a story about drug dealers. Or both if you're Call of Juarez. Grim Fandango eschews this in favor of a colourful art deco metropolis, and it's one of the most wondrous settings ever burned to a disc. The Land of the Dead is bursting with detail. A Mad Men-esque skyscraper has a rope made of neckties forming an escape route out of your superiors' offices, and a beatnik (or "dead beats" as Manny calls them) club is an azure palace called "The Blue Casket", where the entrance is shaped like a coffin. Look beyond the blocky, pixellated character models and low-res cut-scenes and the pre-rendered 2D backdrops hold up remarkably well nearly a decade and a half on.