Having a game that we’re building from the ground up for PC [means players] will be able to take advantage of all the types of different PC optimisation options you can have. You’ll be able to max it to quite high. It’s still reasonably early, but we can usually get to 120fps. It’s obviously going to matter what hardware you’re using to get that – but it’ll be able to scale up that high, [if] the hardware can push it