Specifically Bakar notes Google’s “negative latency” will act as a workaround for any potential lag between player and server. This term describes a buffer of predicted latency, inherent to a Stadia players setup or connection, in which the Stadia system will run lag mitigation. This can include increasing fps rapidly to reduce latency between player input and display, or even predicting user inputs. Yes, you heard that correctly. Stadia might start predicting what action, button, or movement you’re likely to do next and render it ready for you – which sounds rather frightening. So does that count as the fastest system if technically some clever algorithm is anticipating your actions for you? We’ve received a heads-up (thanks!) that negative latency, powered by a datacentre’s worth of compute silicon, may offer future cloud gaming systems flexibility to anticipate the likely action of a user, and ensure a speedy response ready for that potential eventuality. Whether or not a player takes the anticipated path or another entirely remains dependent on local player inputs.