God of War Patch 1.0.9 Release Notes New Features You can now configure Aiming and Blocking as a toggle instead of a hold Triple Buffering can now be enabled to reduce micro-stutters at the cost of a minor latency increase GPU memory usage is now included in the video settings to aid performance troubleshooting Fixes Memory values will now be detected properly when using integrated graphics Silent crashes will no longer occur if a GPU reports invalid memory values Some gameplay systems will no longer cause intermittent crashes Implemented small object culling to help reduce the number of objects that the CPU can process Developed in response to recurring AMD performance issues, this change should improve minimum framerates in scenes where there are many objects on-screen. During our testing, we saw an average 20% improvement in frametimes above the 95th percentile. To those not experiencing instances of major framerate drops, please note that this change will not result in a significant improvement to graphical performance.