One of the most intriguing and downright handy features in PC GRAW 2 is the implementation of the Cross-Com 2.0. More specifically, the new ability to issue commands to individual team members and see the action through their eyes, via the Cross-Com. While you can't actually take direct control of them and fire shots yourself, it's still an incredibly useful feature, especially when your squad mates are spread across the battlefield. In fact, the feature makes GRAW 2 feel strangely like an RTS - and yes, it's entirely possible to complete a mission by issuing orders to your team-mates, without ever getting your own hands dirty. One of the most talked about and often criticised aspects of the first game, the sparsely-featured multiplayer mode, has been substantially fleshed-out for GRAW 2 on PC. Alongside the full roster of Xbox 360 maps, the PC version is also set to feature a number of exclusive levels. Popular modes such as Siege and Hamburger Hill will be returning, alongside additions like Recon vs Assault - a team-based mode, with one side taking the role of the Ghosts and the other team playing as Mexican rebels. While the rebel forces are charged with defending three AA vehicles, it's up to the Ghosts to destroy them. The twist is that the rebel team must rely on sheer firepower and brawn, with no access to the advanced technical gadgetry of the Ghost side. Thankfully, rebels have unlimited re-spawns - although re-spawn points are diminished every time a Ghost successfully obliterates a target - while the good guys merely get one life each. It's designed to be a tense game of cat-and-mouse, with either brute force or cunning the order of the day, depending on your alliance. Hopefully, this mode's inclusion will bring more of that unique GRAW flavour and depth to the previously more arcade-y multiplayer offerings.