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 Gameguru Mania News - Oct,26 2005 -  
Gearbox Full IRC Transcript - briefly
(hx) 07:46 PM CEST - Oct,26 2005 - Post a comment
Gearbox has a transcript up from an IRC session last night with Randy Pitchford (CEO), Leo Sieben (programmer), Patrick Blank (lead level designer), Carl Shedd (level designer), Jason Reiss (level designer), Scott Jordan (level designer), Ben Nitschke (QA lead), and Scott Dudley (Online Architect). There are also some pictures of the famous Gearbox Snack Room at the end of the transcript (the room was mentioned a couple times in the chat :) )
ennui: QUESTION: what is a regular workday like at Gearbox? Is working at a video game company much different than anywhere else?

Leo Sieben: i can't speak for other studios
Leo Sieben: but for here! there's no set hours!
Patrick Deupree: Working at a game company is definately different than working for a non-game company.
Jason Reiss: Gearbox = teh Awesome
Patrick Deupree: The main difference is that you actually have a product that "has" to be released by so and such a date, whereas other jobs might have a project in infinite development.
Scott Dudley: get in around 5:00 am... sip some coffee... feed the chickens... check on the monkies... around 10:00 or so we jump in the old ford truck and head out to the back 40 where we occationally have to fix fences or round up a stray calf... long about noon we break for lunch...
Leo Sieben: This way, everyone's creativity is fostered and encouraged to develop in its most natural way.
Patrick Deupree: That being the case, work hours vary. As an example, toward the end of Road to Hill 30, and Earned in Blood, work hours were long.
Leo Sieben: Lots of Saturdays, and sundays!
Patrick Deupree: However, working in the early part of a project now, work hours are normal.
Patrick Blank: Regular work day here is really laid back. We have alot of fun. I just listen to music and work in the editor(when not in meetings). Even when there is alot to do, and deadlines to meet, it's still the best job in the world. Every office you walk into, you get to see really cool things that people are working on that will eventially all come together.
Leo Sieben: Yes, get here when you want, but put in 8 hours of honest work
Jason Reiss: I can definitely say that working at Gerabox is really cool because of the free creative power that they give their employee's. Gearbox understands that we are all here to make videogames and to make something fun, so all of that energy is completely harnessed
Patrick Deupree: As was mentioned, work hours vary but I would say the majority of people are here around 10, and leave whenever (6, 7, 10, etc). ;)
Patrick Deupree: I worked at one game company that was in perpetual crunch (projects with 6 to 9 month schedules). Those hours sucked.
Scott Dudley: It's hard to find a time when no-one is at the office.. I came in one morning to find Fred still banging away at his machine from the day before... and he wasn't even crunching...
Scott Dudley: some folks just won't go home
Leo Sieben: That speaks to the kind of environment we have here at gbx
Leo Sieben: everyones work is appreciated, not just by fans, but by managers, leads, etc.
Leo Sieben: so everyone takes more pride in their work
Leo Sieben: they want it to be the best they can make it. =) We're very dedicated
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