Game Informer Interviews Newell & Lombardi - interview
(hx) 10:55 AM CEST - Mar,27 2006
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Game
Informer has conducted an interview with Valve's Gabe Newell and Doug Lombardi
at this year's GDC. The interview covers a range of topics, including
discussions on digital distributions, Team Fortress 2, physics processing cards,
and Half-Life 3. Here's a taster:
GI: How often do you think we'll be seeing new chunks of story and
content?
Lombardi: Episode Two is already in development - we'll ship it when it's
great. We're not saying our key strategy for episodic content every four months
or every month, or whatever. If the episodes are strong and people like them and
sign up for Episode Two, and so forth.
Newell: They were supposed to be three months apart. (laughs)
Lombardi: We've learned that, once again, we're better at making quality
than trying to keep to a schedule. (laughs)
GI: Now with being able to deliver chunks of this episodically, you're always
increasing the technology, which is a cool thing that you can do with episodic
content. Will that kill the need for having a Half-Life 3?
Newell: It depends on what you mean by having a Half-Life 3, right? There
are a couple of different elements. Technology is probably going to be more
interivally developed now. You don't have to develop that in lock step with
single player content release. But the HDR in Lost Coast was really valuable.
Essentially when you're doing something that is significant, it's like you're
breaking everything and then you're trying to put it back together. HDR touched
every element of the engine - the renderer, physics - there's all these
different pieces and there are consequences to that. If you could only do one of
those at a time, having being broken in two places is four times as painful as
being broken in one place, because all of a sudden it's a lot harder to tell
where you did the damage. That sort of steps on the technology side. It's way
more efficient to build that way. On the storytelling side I think right now
we're having a lot of fun - chapter, chapter. chapter. I assume at some point
we're going to say, and our fans are going to say, "That was really great for
awhile, but now we want the big one." I think that we're having the option now
of having the same choices of - tv show, tv show, tv show, movie. How do you
make that decision? Fans like them both. But, some things you want to do with a
movie-like piece, and some things work better as individual episodes.
It's taken The Simpsons over ten years to finally get around to a feature
film. As a fan of The Simpsons I wish they had done the movies sooner. As a fan
of Battlestar Galactica, I would love it if they would take the time to do
either another mini-series - they had an interesting choice, which I think was
smart, is they launched with a big thing and they've gone episodic, and I think
at some point they'll come back and launch another mini series or another three
hour theatrical release.
But I think for developers like ourselves, we now have that choice. Where before
we had no choice. You did that movie, you did it every 24 months, or in our case
six years (laughs) that was really painful. But now we have the flexibility. The
technology side, innovations are going to come at more bite sized chunks.
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