FiringSquad: In terms of gameplay what will Galactic Command bring to the table that the Battlecruiser/Universal Combat games could not do? Derek Smart: First of, it features a single career. The Elite Force Pilot career. That alone strips about 75% of the niche and complex nature of my games. Doing this allows me to focus on implementing features and technologies which are streamlined and tailored to a single purposeful gameplay experience. Pure, visceral fun. My design for the game harkens back to the good old days of games like Freespace, X-Wing etc when blowing stuff up and only worrying about shields, armaments, getting back to base and completing the mission were what defined 'fun' for the genre. No FMV (!), No bad voice acting. No bad acting - period. No meaningless trading. No pointless exploration etc. Its basically. Go here. Blow stuff up. Return to base. Here, have a cookie for your troubles.
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