A number of gameplay options have been added to increase replayability and to further flesh out the open-ended gameplay. Among the new gameplay options: - No tech trading - Blind exploration (players cannott see spheres of influence on the mini map) - Random intelligence (players select a general difficulty level and the game will randomize the intelligence of each computer player) - Random number of players (players can elect to have the game decide how many computer players they will face) - Random opponents (players can elect to have the game choose which computer players they will face) - Random galaxy size (players can elect to have the game randomly pick a galaxy size) Additional improvements: - Computer AI significantly enhanced - Computer AI updated to work together with other players (including human player) to thwart a common foe - New alien dialog added - Fleet Manager Screen added to more easily manage stacks of ships and fleets on the same tile - Rally points can be moved - User interface improved - Ship Designer revamped to be easier to use and more powerful, now allowing players to rotate ships pieces on the fly - Selected ship displays an animated line showing its destination - Ship-destination markers display how many weeks remain until ship arrives there - Ship upgrading improved - Unused social production now transferred automatically to military production - Economic system overhauled to be more transparent and intuitive - Population growth revamped to put more emphasis on population growth ability and morale - Large number of hotkeys added - Metaverse scoring revamped - Constructors display starbase’s area of effect before it is built - Technologies, planetary improvements, starbase modules, etc. further balanced - Many new options added to options screen - Better support for modding (full-blown mod UI planned for v1.2 update) - New music - Many player exploits removed - Performance and memory optimizations