When we sat down to play, all the Auran employees commented, "The most efficient way to play is to hold down the right-mouse button to keep running, steer yourself with the mouse, and spam the number keys for your different powers." For the first match (a typical deathmatch mode, called "Bloodbath"), I went with a "nuker" incarnation. If they say this plays more like an FPS, then I'm going to pick the dude that can shoot stuff from a distance. Auran provided some pretty buffed-up incarnations, so that we could start tearing through each other with mighty abilities and not have to put up with completing PvP challenges or quests with pitiful abilities in order to gain cool ones for the test session. Zipping around with my nuker, I started fiddling with one of Fury's more unique combat features: elemental charges. There are four basic elements/schools of magic, and my nuker was outfitted with spells from what seemed to be the fire and nature school. Some spells, like the smaller, less devastating ones, build elemental charge. So everytime I cast a quaint fireball, I have built one fire charge. To pull off the bigger fireball that deals a truckload of damage, I'd need three charges saved up. If I decided to cast a nature spell, the nature charges start overwriting the fire ones (i.e. I lose fire charges while gaining nature ones). So there's a bit of strategy in whether you want to mix up spell types and charges or stay consistent. In-between slinging spells, I'd pick up the essence that fell from my victims' bodies, or race around to find pickups that ranged from health to damage boosting.