Frontline: Kursk Announced - media
(hx) 01:53 AM CEST - Sep,22 2006
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Paradox Interactive
has announced a new publishing deal with developer
Nival to create a new series
of WWII RTS titles, starting with Frontline: Kursk for release in Q1/2007.
Paradox Interactive and Nival Interactive will collaborate around a new RTS
series where players are taken to the frontline, where the gameplay is going
back to its RTS roots - inspired by games like "Blitzkrieg". With state of the
art graphics and an overhauled interface, players will find themselves
challenged in many different environments and settings.
First out is "Frontline: Kursk", the ultimate battle of the titans! While this
battle was neither successful for Germany or the Soviet Union, it caused all the
great powers to focus an incredible amount of resources to improve their tank
designs and production. Some call it the last great conventional arms race
before the atomic bomb.
Over at GameSpot you can find a Q&A on Frontline: Kursk:
GS: How realistic will the game be? Will you attempt to model an accurate simulation of combat, or will the gameplay lean more toward the traditional real-time strategy formula of rock-paper-scissors units, where every unit has a primary counter? How many units will be in the game--give us some examples?
IS: The tradition of the Blitzkrieg games is to be as authentic as possible. We use real-world technical parameters of the units--their strengths and weaknesses. The mix of the units at the player's disposal reflects the real composition of troops on the battlefield. The players will have to make their decisions based on the real starting conditions and making full use of the real-world advantages.
In total, there are about 120 units on both sides available to the player. The units that were actually taking part in the battle will be present. Among them, players will find obvious celebrities like Tiger and Panther tanks, Marder II mobile assault guns from the German side, as well as T-34 and Katyusha rockets from the Soviet side.
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