Paradox Interactive and Nival Interactive will collaborate around a new RTS series where players are taken to the frontline, where the gameplay is going back to its RTS roots - inspired by games like "Blitzkrieg". With state of the art graphics and an overhauled interface, players will find themselves challenged in many different environments and settings. First out is "Frontline: Kursk", the ultimate battle of the titans! While this battle was neither successful for Germany or the Soviet Union, it caused all the great powers to focus an incredible amount of resources to improve their tank designs and production. Some call it the last great conventional arms race before the atomic bomb.
GS: How realistic will the game be? Will you attempt to model an accurate simulation of combat, or will the gameplay lean more toward the traditional real-time strategy formula of rock-paper-scissors units, where every unit has a primary counter? How many units will be in the game--give us some examples? IS: The tradition of the Blitzkrieg games is to be as authentic as possible. We use real-world technical parameters of the units--their strengths and weaknesses. The mix of the units at the player's disposal reflects the real composition of troops on the battlefield. The players will have to make their decisions based on the real starting conditions and making full use of the real-world advantages. In total, there are about 120 units on both sides available to the player. The units that were actually taking part in the battle will be present. Among them, players will find obvious celebrities like Tiger and Panther tanks, Marder II mobile assault guns from the German side, as well as T-34 and Katyusha rockets from the Soviet side.