Fire Captain: Bay Area Inferno builds on the critically acclaimed Emergency Fire Response, which developed a considerable buzz in the European fire fighting community for its realistic simulation of real life emergencies. The new release takes the accurate portrayal of the fire fighter's realm to the next level thanks to a new technological platform that allows for an incomparably rich and realistic game experience. New features include additional types of vehicles and units, enhanced artificial intelligence, improved realism through enhanced fire and smoke physics, and more detailed animations. Larger maps with greater detail, richer missions with a captivating storyline and more ways to successfully battle situations that change with every play session will plunge players into the fascinating realities of the fire fighter's job. A key objective with this release is to present players with the most realistic fire fighting elements possible : All scenarios are based on real-life events e.g. the 1991 Oakland-Berkeley Hills fire or the Loma Priesta Earthquake in the Bay Area, 1989. Monte Cristo is not creating a reasonable 'simulation' of fire fighting for the average gamer - to succeed, the fire fighting content must meet the standards of fire and rescue professionals.
Testology - Andy Robson created Testology in June 2006. Testology has been set up to provide a very high quality of Quality Assurance, games consultancy and testing-staff placement to the entire games industry. Testology will work closely with the development teams and publishers in all areas of game development and on all projects, big or small. (1507 hits) Restricted Area - isometric sci-fi action-based RPG (1292 hits) FSQuality - Navigation by road maps (or even real ICAO-VFR-maps) in our Flight Simulator is only possible, if the roads are displayed throughout all areas in the highest possible precision. Therefore: Navigation by roadmaps is restricted for Simmer, as the road network in Microsoft's Flight Simulator 2004 is very rudimentary. (897 hits) Singularity - PC, PS3, Xbox 360 - Raven have stated that Singularity's main gameplay mechanism is a device, known in the game as the TMD (Time Manipulation Device). The TMD has the ability to move a single object through time, both into the future, and into the past. It can also freeze an object in time, and has an 'Impulse' function, which can be used as a weapon once upgraded. The TMD is multifunctional, as it can be used as a powerful weapon, but also as a tool in puzzle solving scenarios. The device's use as a weapon is unconventional when compared to the weapons in other games. For instance, using the TMD's "rewind" function on a human opponent will send them into a "placental" state where they revert to an almost amoebic state, before slowly dying. The device is essential for solving puzzles, such as sending a lock forward in time, causing it to rust it in real time, or sending a broken bridge backwards in time until it returns to a usable state. Sending a tree trunk forwards in time while standing on it will cause it grow very quickly, allowing the player to reach higher areas. (809 hits)