FiringSquad: Can you describe how the actual gameplay works in Field Ops, particularly the merging of two game genres? Mourad Majeri: It is entirely up to the player - he can be the great strategical mastermind, just as he can play as a single member of the commando. In most of the cases, a mission can be completed by using exclusively RTS or FPS/TPS modes, but it will soon turn out that the best approach is the combination of the two. Having a trusty rifle and good aim may not once prove insufficient against our sophisticated enemy AI, orchestrating assaults from multiple directions. Also, controlling units in RTS can turn out to be less precise than the pinpoint accuracy of the trusty FPS aiming. Zolt Kovari: In fact, switching between the two game modes is absolutely self explanatory - simply choose a unit you like, hit the Enter key and you're in First Person View. Do the same with a vehicle and you'll end up in TPS. Balancing between the game modes depends on two crucial factors - the player will be presented with situations especially crafted for both (e.g.: use a sniper in FPS to clear enemies from rooftops or command several units to evade an oncoming enemy attack), but basically it all comes down to the style he prefers to play. In general, for fast action and precise maneuvers FPS mode fits best, but nothing beats RTS in repelling simultaneous attacks from multiple directions or closing in on the enemy.