What I can do is talk about my plans for BIS. I want to finish Jefferson in such a way that everyone on the team is happy with it. I put the producer on Icewind Dale 2 (IWD2) in a tough decision and an even harder position on the project he is currently working on because I took very few resources from Jefferson to help him out. At one point he was down to two programmers on IWD2, while there were nine working on Jefferson. This was not meant to have IWD2 be a sub-standard project, but to give the team the shot to make Jefferson a truly next generation game. I also want to get Fallout 3 going. Another reason for our focus on Jefferson. We need internal technology to make our games and we've had to put as much focus into that as possible. Next I want to move the type of games that we make forward. The type of games that we have been making is getting stale. I just finished Age of Mythology and it was a great game. But, I really feel like I've played that same game ten times before. This is where I am torn somewhat though- I appreciated the solid mission design from mission 1 to mission 32 (I think that was the last one), but I was playing a game that I am completely familiar with. Build peons, gather resources, build an army, and invade the bad guys base. For our games, I think people have started feeling the same way particularly because of our probably over-use of the Infinity Engine. I think solid story and quest design can keep them interesting, but not enough without some other changes. Changes that are consistent with the types of games we make - not some other genre. But that is the Catch 22 - if they are consistent with our older games, will they just feel like our older games.