One of the biggest and perhaps most impressive pieces of information is that the game has far surpassed the dozen or so endings it was originally set to have. "Being that we are Bethesda, everything gets a bit big, so as of last week we were over 200 endings," said Howard. However he does acknowledge that figures like these do tend to get tossed around a lot for the sake of PR, "...that is not an exaggeration, but it deserves some description. Yeah...200 endings...that's a lie of some kind! So originally when we started there were various iterations of the endings, and the ending is kind of cinematic that's dynamic based on the things you've done. Well there's at least 9 maybe 12 [original endings] but we kept adding things to it," Howard said whenever somebody pitched a good idea for an ending to the team, the team would be very excited about the proposition, and would expand and build upon that ending, which would only lead to more alternate endings. Sounds crazy? Howard agrees, "It gets kind of stupid." Bethesda seems to be very open to new ideas, "The games... when they start on paper, are a lot smaller, and we can't stop ourselves... If we think they're good [ideas] and they fit the tone, we're going to jam in as much as possible... Fallout is probably twice the size that we originally had on paper." Even with all of this taken into consideration, 200 endings? Bethesda is trying to make the ending (and the game does have a definite ending) as tailored to your journey as it possibly can be. In addition, Howard said your decisions and karma would affect scenes you see throughout the game.
#Fallout / Fallout 2 / FT - game resources