Falcon 4.0: Allied Force details, shots - media
(hx) 06:20 PM CEST - May,07 2005
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Developer Lead Pursuit
LLC sent us some new screenshots of
Falcon 4.0:
Allied Force, their upcoming flight simulator. Falcon 4.0: Allied Force
features revamped graphics engine, reworked multiplayer engine, improved AI,
reworked dynamic campaign engine, brand new theater of operations, new high
resolution models and cockpits, highly detailed terrain and airbases and
Intuitive User Interface. Falcon 4.0: Allied Force is scheduled for release on
June 28th 2005.
The graphics engine supports real-time terrain lighting, dynamically-shaded 3D
volumetric clouds and alpha-blended scattered clouds. Fog is also implemented
and combined with new high resolution textures on models and the terrain, the
visuals are tremendously improved. Highly detailed and clickable cockpits for
three different F-16 aircraft are included: the Block 50/52, 40/42 and MLU
variants.
The multiplayer engine features a new, problem-free connection method with
support for a centralized, server-system style of play for internet and Local
Area Network (LAN) games. Performance and reliability have been greatly improved
for both custom made missions and campaign flights.
Perhaps the most important feature of Falcon 4.0: Allied Force is the Dynamic
Campaign Engine (DCE). This is the war simulator where any event happening in
any part of the theater of combat affects the war's direction throughout the
theater. How you perform in your mission directly, and proportionately,
determines what happens elsewhere. This is true for the tens of thousands of
computer controlled entities in the game. It means that the player really feels
part of a living war environment, part of something that is evolving around them
in real time.
Some of the greatest changes have been to improve the interaction of computer
controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied
Force. Thousands of hours of work has led to remarkable improvements in
artificial intelligence. During missions, computer-controlled aircraft will
perform with precision. The role of the Forward Air Controller (FAC) is now
implemented, allowing the player to co-operate with other flight aircraft when
carrying out ground attacks. Brand new Air Traffic Control intelligently manages
the flights in and out of bases.
The F-16's electronic systems simulated in Falcon 4.0: Allied Force, including
the avionics, are the most realistic for the home personal computer. Numerous
modes and sub-modes in air-to-air and air-to-ground radar are accurately
implemented to immerse the player in the feel of operating a modern combat
aircraft. Identify and lock up targets just as they do in the real jet: feel the
gut-wrenching adrenaline flow when the defensive electronic systems indicate a
surface to air missile launch against your aircraft.
The new theater of operations is the Balkans. There are three time periods
stretching from the mid-1990s to 2010, featuring appropriate aircraft, squadrons
and units. Each theater period has three campaigns, making nine in total for the
Balkans. Falcon 4.0: Allied Force also features a heavily revised Korean theater
and associated campaigns.
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