An episodic release "gets around this horrible concept of demos," according to Molyneux. "Anyone out there who thinks a demo is a good idea is crazy. It's never a good idea, because demos are usually done at the end of a game and they require an enormous amount of design talent to make a demo. The other thing is you're more likely to satisfying the curiosity of a user rather than entice them to play more."
Fable walktrough - This isn't a one-pass-through-and-you're-done game. It is a game that is meant to be played many times through, with many different characters and actions (5760 hits)