FiringSquad: The original game was critizised for its lack of level variety. What can you tell us about the new levels and locations in Extraction Point? Tim Hall: We did listen to the criticisms of the original F.E.A.R. and we have added some ranged combat in some much larger areas. We also have the player going through the city so we have all sorts of fun happening in places like the subway and hospital. FiringSquad: What other new improvements and additions will the expansion pack have? Tim Hall: The AI is now more proactive about taking cover and moving things to take cover behind which adds for some great moments. My favorite thing we've added are these green gas cylinders that take off like an RPG if shot. I can't shoot enough of them to be honest. Not only is it great fun if you can manage to use one to take some replicant out but they add this great element of danger as you never know when they will turn or bounce back towards you.