EverQuest: Prophecy of Ro: There are also three major new ways in which players can interact with the world. Firstly, players can use spheres of influence not only on themselves, but attach them to objects as well, thereby giving players near said object bonuses. If you move the object, the sphere goes with it. Secondly, players are now able to set and trigger their own traps. In the past, players have only been able to fall victim to traps, but have been unable to set up their own to capture beasties. With Prophecy of Ro, you'll now be able to set up traps to lure monsters and such into. The third major interactive aspect is that EverQuest is finally getting breakable objects. This not only applies to chairs and such of course, but to doors as well. If there's a locked wooden door in you're way, chopping it down is now a viable possibility for getting through. EverQuest II: Kingdom of Sky: Along with all of the new content, players will find a slew of new additions that carry their way through the entirety of EverQuest II. A brand-new yet traditional player vs. player system will be put into place, allowing players to enter PVP zones and duel it out in the wilderness. The PVP addition will actually be made available to all EverQuest II players upon the expansion's release via a live update, so you'll be able to pick on players regardless of whether they picked up the expansion or not. There will be a slew of new quests to go along with Kingdom of Sky as well, including new Signature quests. Brand-new to the game will be Heritage Quests, which allow players to gain even more powerful weapons, items and titles than anywhere else.