Evening Reading-Facebook Acquires PlayGiga - briefly
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- Rainbow Six Siege Development Team Sees Big Changes - Announced in a recent video from Ubisoft,
Xavier Marquis, Alexandre Remy, and other members of the core team will
be stepping away from Rainbow Six Siege. They have been working with
other veterans of the production team, as well as game director Leroy
Athanassoff to keep their vision of the shooter intact. So, what does
the future hold for Rainbow Six Siege. Athanassoff gives a brief
explanation of what the new team has in store for the tactical shooter.
He mentions expanding the “game universes,” but how the team will
specifically do that isn’t really detailed. He also adds that they want
to start adding inclusive features rather than exclusive features to
the game that will impact the player experience in beneficial ways.
- Dontnod Entertainment Discusses Possibility of Life is Strange
3 - n an interview with GameSpot, Dontnod
Entertainment discusses the possibility of Life is Strange 3. When
asked if a numbered installment would feature a new story and
characters, Dontnod's Jean-Luc Cano and Michel Koch said it'd probably
have a new story. "That's what I think we would personally like to do,
of course Life is Strange is owned by Square-Enix so it's a Square-Enix
decision," says Koch, Life is Strange 2‘s co-creative
director. Cano and Koch also say they did a lot of research when it
came to writing dialouge for Sean and Daniel, the two main characters
in Life is Strange 2. They considered writing Life is
Strange 2 a bigger challenge then the original game since they
didn't have pop culture references to add. Instead, they focused more
on research and talking to people to represent their stories. All five
episodes of Life is Strange 2 are available now on
PlayStation 4, Xbox One, and PC.
- Deliver Us The Moon Receives PC Update Adding RTX Support - Deliver
Us The Moon is a PC game from developer KeokeN Interactive and
publisher Wired Productions that officially launched this year on PC.
While it was known that the game would later support RTX through a game
update post-launch, it appears the time has now come. As of today,
Deliver Us The Moon has received an update that introduces real-time
ray tracing. The game, set in space of all places, is a sci-fi thriller
set in the near future where Earth’s natural resources have depleted,
leaving a singular astronaut to travel to the moon to save humanity.
Players are surrounded by futuristic environments with atmospheric
surroundings to add, all of this enhanced by real-time ray tracing and
global illumination thanks to the new update. The development team
thank the community for their patience and hope they enjoy the RTX
enhancements. It shows off the game as it looks with RTX on and
NVIDIA DLSS
technology, using comparisons with the standard version of the game
without the feature turned on. Reflections are much more prominent,
lights are brighter and shadows are deeper. It looks wonderful and the
video is accompanied by a lovely soundtrack.
- World of Warcraft: Battle for Azeroth’s Final Content Patch
Visions of N’Zoth Goes Live January 14 - Visions of N’Zoth does have some great things
going for it. Notably,
Horde players can play as Vulpera as their new allied race. The
Alliance has Mechagnomes, but let’s be real. There’s also a new 12-boss
raid that should keep most players engaged for a few months. The raid
culminates against the Old God N’Zoth, which should be an epic
conclusion to Battle for Azeroth. There are tons more, but those seem
like the biggest takeaways. Listen, as probably the person on staff
that’s put the most time into World of Warcraft over the years, Battle
for Azeroth has been disappointing at best. I didn’t even hit the level
cap before getting bored. However, ending the expansion with a battle
against one of the four Old Gods is a big deal for WoW lore nerds
(there are dozens of us). Hopefully, Blizzard can put compelling
content around what should be a massive boss fight. Visions of N’Zoth
will launch on PC on January 14.
- Official Microsoft Store page for Kingdom Hearts III Re Mind
DLC hints at a PC version - While Square Enix has been heavily
supporting the PC platform, there is one game that is currently
exclusive on home consoles, and that is no other than Kingdom Hearts 3.
However, the official Microsoft Store page for the game's latest DLC, Re Wind, hints at a Windows 10 release.
- WRATH: Aeon of Ruin patch adds 21:9 support - 3D Realms
has released the first patch for its old-school first-person
shooter, WRATH: Aeon of Ruin. This patch adds support for 21:9 monitors
and increases FOV limit to 120. Moreover, it increases mouse
sensitivity increments for fine tuning and improves skyboxes. Alongside the aforementioned improvements,
this update adds an option to delete player profiles, as well as an
option to toggle blood decals. Furthermore, it adds a fourth
difficulty option “Outlander” and increases item pickup bounding box
size.
- Facebook Acquires PlayGiga for Cloud Gaming - CNBC
has details on Facebook's acquisition of
PlayGiga, a
Madrid-based company promising the "next generation cloud gaming
- Stadia Is Now Supported by All Chromecast Ultras - Google’s
Stadia launch has been less than stellar in the early goings. While the
tech behind the service is mostly impressive, almost everything else
feels lacking. Today, Google has taken a step in the right direction by
bringing the service to all Chromecast Ultras. Previously, you needed
to have the founder’s edition version of the Ultra to play. So, this
should help open the service up to tons more people.
- Xbox Series X Is Apparently as Quiet as the Xbox One X - GameSpot was able to find out some details
surrounding the cooling system within the rectangular behemoth. Spencer
confirms that there is one central fan cooling the whole system, the
fan being visible through the top grate. “What this design does, with
the size of the fan that we built around, is it lets us match how quiet
the Xbox One X is with all that power inside of the box,” he explains.
The head of Xbox goes on to describe that he’s been using the Xbox
Series X at home and that those that have seen it in action haven’t
noticed it until he’s pointed it out because the acoustic profile helps
keep it somewhat low profile. “If I don’t point it out, it just sits
there and plays video games the way I want it to and I never hear it,
just like how I don’t hear my [Xbox One] X.” In the full interview,
both Spencer and Director of Program Management for Team Xbox, Jason
Ronald state that the Xbox Series X is no louder than the Xbox One X in
their own homes.
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