Epic's Tim Sweeney on PC gaming - interview
(hx) 10:55 PM CET - Mar,10 2008
- Post a comment / read (1) The chaps over at
TG
Daily have posted a brief interview with Epic Games founder Tim Sweeney as
he talks about the current state of the PC as a gaming platform. Here's a
taster:
TG Daily: But we mostly talk about conventional retail sales. Do you see
an increasing divide between the PC and consoles?
Sweeney: Retail stores like Best Buy are selling PC games and PCs with
integrated graphics at the same time and they are not talking about the
difference [to more capable gaming PCs]. Those machines are good for e-mail, web
browsing, watching video. But as far as games go, those machines are just not
adequate. It is no surprise that retail PC sales suffer from that. Online is
different, because people who go and buy games online already have PCs that can
play games. The biggest problem in this space right now is that you cannot go
and design a game for a high end PC and downscale it to mainstream PCs. The
performance difference between high-end and low-end PC is something like 100x.
TG Daily: In other words: Too big?
Sweeney: Yes, that is huge difference. If we go back 10 years ago, the
difference between the high end and the lowest end may have been a factor of 10.
We could have scaled games between those two. For example, with the first
version of Unreal, a resolution of 320x200 was good for software rendering and
we were able to scale that up to 1024x768, if you had the GPU power. There is no
way we can scale down a game down by a factor of 100, we would just have to
design two completely different games. One for low-end and one for high-end.
That is actually happening on PCs: You have really low-end games with little
hardware requirements, like Maple Story. That is a $100 million-a-year business.
Kids are addicted to those games, they pay real money to buy [virtual] items
within the game and the game.
|