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Gameguru Mania News - Jul,16 2001
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Ensemble Studios' Greg Street Interview
- interview
(hx) 09:02 PM CEST - Jul,16 2001 -
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Alliance Francophone has conducted an interview with Ensemble Studios' Greg Street about his background and how he got into the gaming industry as well as more game specific topics as the purpose of an "AI script" and the inspiration and time it takes to design scenarios.
[Alliance Francophone]
How long does it take for you to design a scenario?
[Greg Street]
I spend perhaps a week identifying the events around which a scenario should take place and working that into the campaign story. I also try and figure out how large the map will be, what its basic shape is and how many computer players will be on the map. Often I would sketch them out (this became a necessity once Karen Sparks was doing some of the scenarios for the Conquerors and it is a huge part of the process for Age of Mythology, now that we have much more complex scenarios with lots of people working on them). For Age of Kings, it took me about a day of work to do the the basic map layout and triggers and another day to do the AI scripting. Then the scenarios went through a nearly endless series of playtests, early on to test for "fun factor", then to catch bugs, then to test for difficulty level and length, and finally for minimum system configurations. We kept testing scenarios up until the time the game shipped, so there really was never and end to developing the scenarios.
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last 10 comments:
STEVE
posted - May, 03 2003 - 11:01
Cannot agree more, this game is purely a graphical showcase, and although it is truely beautiful looking, it is void of anything substantial in relation to gameplay, wait for Elite Force II, much more impressive :)
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