All this chaos coming from a handful of players just feels a little more satisfying than it would with a server of 32 or 64. As well as just having more power at your personal fingertips it feels less cold. There's more room for rivalries and bonding and more chance to be the hero. It works. But what's really interesting is that Quake Wars has been designed to work well when you can't even fill the server. Splash Damage was born out of online games that drew the attention of the hardcore, which means training constantly, which means it's tedious to always have to get together a big team. Thanks to the focused front you can play Quake Wars 3 on 3; it's just a little slower, a little more tactical, and a lot more personal. We spent all day playing this game and can tell you without a shadow of a doubt that it's great, and it's finished, and all they're doing now is spit-polishing. If you still haven't settled on any games to be excited about this summer then you should know this is a very safe bet.