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 Gameguru Mania News - Jul,19 2001 -  
Eidos announces use of next generation Unreal Engine (Deus Ex 2) - briefly
(hx) 03:37 PM CEST - Jul,19 2001 - Post a comment
Eidos Interactive, a leading worldwide interactive entertainment publisher, today announced that ION Storm Austin has been granted a license to use Epic Games' next generation Unrealâ Engine in their upcoming games. ION Storm Austin used an earlier version of the Unreal Engine technology in the creation of the award winning, genre-bending, first person shooter, Deus Ex.
"The decision to use the original Unreal Engine as the foundation for Deus Ex was one of the best decisions we made," states Warren Spector, project director on Deus Ex and Studio Director for ION Storm Austin. "Unreal, and the Unreal toolset, freed us to focus on design issues rather than technology which, given the response of public and press to the game, seems to have been a good thing! Looking ahead to future projects, the next generation Unreal Engine offers us even more power, even better tools and a multiplatform solution."
The Unreal Engine, created for Epic's revolutionary 3D first-person Unreal computer game, provides programmers with a complete solution for software development -- from design and Artificial Intelligence (AI) to texture mapping and networking. Recently, Epic announced several new features that made the updated Unreal Engine the obvious choice for ION Storm Austin, including a hardware-accelerated, large-scale terrain system; hardware brushes for quickly creating scenes 100 to 200 times more detailed than current levels; and texture compression allowing for enormous, photorealistic textures up to 2048x2048. [Eidos]
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