One gamer worked out the math to figure out how much he would now have to play to earn a single super weapon. "So, 450 VP a day... at a maximum of 7 VP a game, that's 50 games a day. About 4 hours worth of playing," he explained. "Now, when you lose a round you can only get 5 VP, making the amount of rounds you need to play each day to keep ONE weapon about 60, which is about 5 hours playtime, every day, for one Uber/Super weapon." That may seem dense with in-game jargon, but the point is clear: no one but the most hardcore players will be able to use high-end weapons without paying for them. Some players have linked the original trailer for the game, where games that reward grinding are mocked. Ironically, in one update EA and DICE have inflicted Battlefield: Heroes with the very disease it was supposed to cure. What should be troubling is that many of the complaining gamers stated that they were occasionally buying items just to support the game and to give themselves a boost here and there. The trick was no one felt like they had to spend money to have a good time. Now to play at the same level they were enjoying, there is no choice but to dump cold, hard cash into the game. Other gamers make their points clearly, and not a little sadly. "Now it's impossible for me to play the game for free. I can't even afford the long ranged pistol anymore, let alone bandages. Let me make this clear: now it takes 22 wins for us to earn enough VPs to rent a weapon for a day. If each match is 10 minutes long, that means I'll have to play for 3 hours and a half with a stellar team just to afford the weapon. This is not a casual game. I can't even be a knife + pistol commando anymore," one poster wrote.