DX10 support and Vista - interview
(hx) 11:31 AM CET - Jan,27 2007
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Informer interviewed Epic boss, Mark Rein talking about UT3 on the 360, DX10
support and Vista and the PS3:
GI: What are your thoughts on Vista? Do you like it? Do you like its
performance?
Rein: It's love/hate. So, I love the feel of Vista, and I love all the
cool power tools that are built right in this time. I love the way it organizes
all your content for you. I love all the gaming features. I hate the fact that
there's a 32-bit version of it, and I hate the fact that there are versions that
can run without Aero Glass. I think these were compromises they made for Intel,
and I think those are mistakes that'll hold the industry back. There's no reason
why every machine out there shouldn't be 64-bit now. There's great 64-bit
processors-AMD has been shipping them for years. Intel was shipping them for
years- and then, through the core processor, the original core processor into
the mix and the Core Duos were 32-bit, and they shouldn't have. And Microsoft
shouldn't have capitulated to them and said, "Oh, well Vista will support
those." They should have waited until they had the Core 2-another great
processor-but full 64 bit. So, I'm a little worried that we'll get limited
support of 64 bit from the driver writers, from the application-software guys.
Game guys won't be a problem, because one of the conditions of being given the
Games for Windows logo is 64-bit support. So games won't have that problem. The
question is how many game developers will exploit 64-bit and the advantages of
64-bit. It'll be small, because the majority of systems will be 32-bit. So it's
kind of a love/hate thing. I love the OS, it's definitely an improvement. The
latest Office is a big improvement. I want 64 bit. I need more than 2 gigs of
RAM. I absolutely need more RAM, and RAM is cheap now. I'm really going to hope
that 64-bit is not the forgotten stepchild or relegated to workstations or what
have you or just certain applications run on them. I think the way to accomplish
that would have been not to do 32-bit. I'm disappointed in that.
GI: If you were going to build a rig right now, would you go with a Core 2,
Core 2 Extreme and get DX10 right away or would you think someone should just
wait and see how Vista pans out?
Rein: I'd go for the absolute top of the line, because that's the kind of
guy I am. (laughs)
GI: You have the money to do that, too.
Rein: No, but nonetheless, I would definitely build a Vista system.
Windows XP will still be around for a long time, and obviously we're going to be
supporting XP in any products we come out with for the next couple of years. I
would absolutely go for Vista, no question about that. And I'd definitely go for
a graphics card with DX10 support. It would be silly not to. You want to be as
future-proof as you can. That doesn't mean you have to buy the most expensive
one, you just want to find one that has support for it.
GI: Unreal has always scaled really well, from low-end hardware all the
way to the high end. Where do you think the sweet spot is? What do you think it
takes for a rig to be able to put Unreal through all of its paces?
Rein: We always aim Unreal for systems that people don't have yet. (laughs)
Whether its UT or any Unreal game, so I think the sweet spot has yet to show up.
Again, it's 64-bit and a ton of RAM, like an NVIDIA dual 8800s and Core 2
Extreme Quad processor-you could certainly build a super rig, but UT3 with
everything turned up all the way is still going to struggle on that kind of
thing. A year from now, it'll still be a game that is a showcase game for
whatever hardware you happen to be getting then. That's normal. That's exactly
the way we've done it every time from the original. The format hasn't changed
there. But you're right, we try very hard to make sure it runs well on what the
average gamer has. It'll definitely be hard to reach the bottom this time,
because with UT2004, we had a software renderer, so it could run on virtually
anything. We're hoping to have that capability at some point with this series,
but I don't know for sure or when.
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