Clearly, DirectX 10 has quite a ways to go before it impresses us - even if you can appreciate the added differences the DX10 version brings in the form of motion blur, a bit more detail etc, you do have to ask "Is the performance penalty worth it"? Is a feature really a feature if it drags down the game performance like this? I suppose that'll be up to each of you to decide but for right now we're holding out until a better example comes along of what DX10 is supposedly all about. We appreciate the efforts by NVIDIA and Microsoft to get DX10 content rolling, however, Lost Planet seems a bit half-baked and hopefully the full game will yield much higher performance. Games like Crysis are "right around the corner" and from what I saw at this year's CES show, look very promising. I hope game developers don't just start tossing in random effects because they can but make calculated decisions as to how those effects add to or impede game play. We want our games to first and foremost remain fun and that, unfortunately, seems to always get a bit lost whenever a new API is released and both hardware companies and Microsoft want content so bad that it tends to make the game developers get sloppy.