Q: Will there be clan support? What can players gain from being in a clan and will the game have clan-oriented content? Troop: There will be guilds in D&D Online. One of the great things about Eberron, the new WOTC world setting in which D&D Online is based, is that it is rich in intrigue amongst very powerful organizations - think of them as high-magic fantasy corporations. These organizations want to form alliances with guilds of players to serve their own ends, so not only do guilds in D&D Online serve the essential purpose of allowing a large group of people to form bonds and coordinate adventures, they also are the main path through which players can interact with and gain benefits from the various organizations of Eberron.
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