We mentioned combat before and while all three characters can do some sort of fighting in the game it's Kian that gets to do the majority of it in Dreamfall. Funcom has said the combat is akin to what BioWare developed for their 2005 Xbox action-RPG Jade Empire. There are three types of combat moves in the game (light, heavy and block) and the combat is being designed so that players don't have to be masters of fighting games to figure it out. It's cool to see that Funcom is trying to bring in new elements in the adventure genre. The build we got to see at GDC was the Xbox version and it looked pretty darn amazing. The art style of Dreamfall looks more like an illustrated novel than a slick video game with lots of grand vistas, buildings and other locations. Character models are well done as is the user interface in the Xbox version. We were assured that the PC version of Dreamfall (which we did not see in our GDC demo) will look even better thanks in part to higher resolution graphics.