Q: It has been said that the whole point and click feature has been trashed and now we'll be looking at a more action/adventure type of style. Why get rid of something that made the first game so successful, and secondly, what can we expect in terms of action? A: Luckily I work in a company which is willing to take risks and move the genre forward. I know many of our fans wanted us to go safe and bring "more of the same", but that wasn't really an option we wanted to pursue. We wanted to take the game and universe and blend it with the mechanics and options of games in 2005, while transferring the best elements of the point and click adventure. For some weird reason there has been so much controversy around this, but I can assure you that the choices we are making are for the simple reason of making the game as good as it can be. To draw a comparison we are hopefully developing a brand new direction in a genre which is (more or less) considered to be "dead" by a lot of people. But this has happened to other genres before, like the RPG genre before Diablo and Baldurs gate came along (and look what happened;). For the best of it I can not hope for a similar success, but we are trying our very best to bring something new, and exciting, to the table. The game will be filled with action, but not like you find in FPS games or beat 'em ups. We are not about just giving you adrenaline, we want to give you other emotions too. In numerous locations you therefore have a choice to tackle a situation in various ways, for instance choosing if you want to go the action route or the more traditional puzzle solving route. I think Ragnar and the team have come up with some ingenious solutions to mix both a tense feeling and action with that of finding solutions through thinking it through, so how much action you want is up to yourself. That said, this is not a platformer or a Lara Croft game. Through mixing the classical adventure and modern action mechanics with a strong story, we aim to bring you on an epic journey of exploration and adventure.