In the next part of the demonstration, Zoë is performing a job for her ex-boyfriend Risa, who seems to be some kind of freelance investigative journalist. She has been instructed to pick up a package from a corporate center, but is told by the receptionist that the person she needs is not available. However, this receptionist is acting awfully strange and defensive, and to make matters even weirder, there is a waving frantic woman on a screen behind the receptionist's desk. In the ensuing conversation, Zoë is not only given the option to pursue various lines of questioning, such as asking what is on the screen, she is also given physical options including "Distract" and "Get Out". Asking what is on the screen causes the receptionist to become alarmed at the events being displayed, upon which she will leap out from behind the desk and initiate—brace yourself—a combat sequence. We were assured, however, that there are other routes that can be taken; fighting is just one option. If you do happen to lose a fight, Ragnar mentioned, you'll never have to play catch up with more than a minute or so of gameplay (during which you can presumably choose a different course of action not requiring a fight), thanks to the game's checkpoint system and save-anytime option on both PC and Xbox. In Zoë's case, it is definitely possible to never have to participate in a fight. Don't forget, Fate of Atlantis did it too.