Priority 1 - Patches
We're committed to providing long-term gameplay and stability
improvements. We have already released a Day 1 Patch, and in December
we will release our second patch. We expect the patch to roll out on
PC, PS3, PS4, and Xbox 360 on December 9, 2014. We are working hard to
get Patch 2 out on Xbox One as soon as possible.
Patch 2 is focused on stability, but does include
numerous improvements and fixes across the board. Full patch notes will
be available soon, but generally Patch 2 includes fixes to:
- Stability - Various crashes, freezes,
audio/voice glitches, and many stability improvements.
- Gameplay - Conversations, quests, plot states,
combat, UI, camera, controls, follower/enemy AI and path finding,
exploits, radar, and search.
- Multiplayer - In addition to some of the
gameplay improvements listed above, multiplayer fixes also cover areas
such as animations, game mode bugs, stat reporting, and stability/crash
fixes.
- PC - Numerous control & UI fixes, fixes to
some hitching, improved Mantle performance, graphical glitches.
Beyond Patch 2 we'll continue to release patches that focus on
gameplay improvements. We've already lined up a number of improvements
and fixes we'd like to include in Patch 3, and of course we'll continue
listening to you to make sure we're addressing your concerns.
I wanted to call out a few specific topics as well, as they relate
to patches:
- Keyboard & Mouse controls - Patch 2 includes the first range
of fixes towards addressing the feedback we've received on the PC
controls; it cleans things up so you'll see fewer problems with the
current layout. This gives us a more stable base upon which to work.
After Patch 2 goes out, our next priority is to improve the PC
mouse/keyboard controls further. We're investigating how to expand on
PC usability and functionality to address specific requests from the
community. Keep an eye on this
thread by Mark Darrah for more updates.
- Some people have reported problems with party banter firing. To
find out more about how the Banter System works please go here. We have
also identified that in some edge scenarios, banter isn't firing as
often as we'd like, so we'll be increasing the percentage chance of it
happening. This increase will come after Patch 2.
Priority 2 - Features and content
As massive as Dragon Age: Inquisition already is, there were some
things the team wanted to get in at launch, but we just ran out of
time. We'll be creating these new features and content and adding them
into your game over time because we love our DAI players. Multiplayer
will also be receiving regular content updates.
In closing, I'd like to thank you for your patience. We appreciate
your feedback, so keep it coming! We're going to keep working on these
patches and content while you're off adventuring in the world of Dragon
Age. In the meantime, please visit EA's
help website for the latest workarounds and updates.